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Re:Meta VR prototypes aim to make VR 'indistinguishable from... by vimy on Monday June 20, 2022 @07:30PM (#31817634)
It will just be a normal pair of glasses in 10 years. VR is in the pre-iPhone smartphone era.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by verdverm on Monday June 20, 2022 @07:47PM (#31817800)
I would smart glasses, where I can see through to the real world, rather than pass through like the VR devives.

i.e. something like the hololens or spectacles

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by GekkePrutser on Monday June 20, 2022 @09:51PM (#31818861)
So basically like the Google glass ukelele demo that never came to pass.

It's getting there though. Vuzix have made really nice flat AR displays for their Blade. They just don't have a clue how to sell them afaik.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by belval on Tuesday June 21, 2022 @08:27AM (#31823023)
The Quest 2 already has passthrough. When you exit your guardian, which is an area you defined as "safe", it will use the external cameras to essentially act as thick glasses.

Not to say that it is some kind of blissful experience, but it works reasonably well to go get a glass of water.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by verdverm on Tuesday June 21, 2022 @09:14AM (#31823531)
The original Quest has passthrough as well, this is exactly what I don't want

you gain IRL latency for reduced pixels

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by LegitShady on Monday June 20, 2022 @07:55PM (#31817875)
I don't think it will be that far along in 10 years, or if it will, it will cost $5000 and won't see widespread adoption.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by charcircuit on Monday June 20, 2022 @08:36PM (#31818225)
Enjoy your terrible FoV. I'll to take my nonglasses form factor immersive headset instead.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by bagels on Monday June 20, 2022 @08:45PM (#31818301)
People who wear normal glasses already 'enjoy' a terrible field of view.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by sgtnoodle on Monday June 20, 2022 @10:49PM (#31819265)
You still get peripheral vision when wearing glasses. It doesn't matter much if it's blurry.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by gfodor on Monday June 20, 2022 @08:57PM (#31818404)
It’ll be thin eye covering passthrough goggles, full FoV