News for hackers. Stuff that matters.
Re:Owncast is a self-hosted live video and web chat server by thakoppno on Monday June 20, 2022 @01:37PM (#31813139)
For ~300 streamers, wouldn’t a single symmetrical fiber 1gbps line, like a residential AT&T install, basically cover it?

The TOS prohibits it but I always figured it’d be fine so long as one didn’t get too popular. I guess I’m wondering to what extent increased residential bandwith keeps CDN bandwidth cost in check.

Re:Owncast is a self-hosted live video and web chat server by paulmd on Monday June 20, 2022 @02:03PM (#31813487)
Streamers won't want to serve directly from their home IP because it makes them a DDOS target.
Re:Owncast is a self-hosted live video and web chat server by thakoppno on Monday June 20, 2022 @02:19PM (#31813707)
Ddos prevention never crossed my mind, good point. I don’t spend much time in the gaming community. Who would be the most likely attacker, a competitor in the game trying to get an advantage? If so, thats kinda fascinating in a way. It’s almost like a cyberwar scenario where the battlefield is virtual and physical.
Re:Owncast is a self-hosted live video and web chat server by paulmd on Monday June 20, 2022 @02:21PM (#31813733)
it's both, competitors in the game (or just trolls) have attacked random in-game players using IPs leaked from things like VOIP chat in games (which is often implemented P2P rather than running through the server) and people also specifically go after streamers to harass them.

https://www.eurogamer.net/dead-by-daylight-streamers-are-bei...

Re:Owncast is a self-hosted live video and web chat server by Karrot_Kream on Monday June 20, 2022 @02:10PM (#31813580)
Other than the DoS attempts the sibling mentioned, the symmetric Gigabit on a home connection varies depending on congestion, and NAT mapping could change changing your IP causing the whole Livestream session to renegotiate.