I think it's really a POV thing. Rust surfaces those concerns very directly, even if it would have been correct 99.999999% of the time, Rust will enforce another decile of correctness. Since it does this quite aggressively Rust's users tend to have their mind (mine included) a bit (over)fixated on those issues.
(also, in Rust you don't use common sense, you use the compiler, and imo that's great, my common sense has failed me enough)
I believe there should be a Rust manual that shows the easy way in, using Rc/RefCell before reaching for plain references. So many people get the idea that if you're not using the hardcore smallest construct to extract that very littlest bit of performance, you're "doing Rust wrong". The overall idea of Rust is that of safe code and although the compiler and language semantics obviously play a major part in it, the standard lib is actually very nice too and helps a lot to get away from the harsh realities of bare system programming.
But it wasn't always like that. For a while Rust would insist you spell out that OK, this function parameter has some lifetime 't and the function result also has a lifetime 't. Now, Rust says well, the result needs a lifetime, and your function takes one parameter which also has a lifetime you didn't specify, so, the plausible explanation is that they're just the same lifetime, let's assume that's what you wanted and only complain if that won't compile.
I'm not sure what you mean by this exactly. Do you mean Rust would be a perfectly good language without its safety guarantees? Because it can't have them without lifetimes. It could instead have GC like Go/Java/etc, but now it's a GC language.
Lifetimes aren't a feature of the language. They are the implementation details for a couple features of the language. It's how it gets there. And I don't think Rust would have anywhere near the interest it has without those features.
Two counter points:
* As other comments have mentioned, security bugs matter more in some products than others. (E.g. think of a desktop application connecting to an organisation's own database.)
* That includes a whole lot of code (maybe the majority) which is either C or C++ from before C++11, given that the bugs were tracked in the period 2006 - 2018. Never mind a hypothetical Rust-without-lifetimes.
At the same time, the bug database for the project had a "throughput" of about 5..10 bugs per day (for the programming team, many more for the entire team). The amount of memory related bugs relative to "regular" bugs is infinitesimal even in a C/C++ code base.
Of course I realize that the code base had "sleeper bugs" that hadn't showed up yet, and a memory safe language would have helped to prevent those. But I just wanted to point out that memory corruption issues are just not a daily topic in most C/C++ projects.
In the end, safety comes down to the sandbox your code runs in (for instance operating system processes, or Javascript VMs). Should those sandboxes be written in Rust? Most likely yes. Should everything else be written in Rust? Nah...
In my experience somewhere between 50-80% of code at most places is stuff pulled off maven/npm/github/etc written by people who are completely uncompensated, and possibly as hobby projects.
You could censure devs pulling in unverified code, but so far as I can tell, the vast majority of devs are really bad at reading code. I'm doubtful it would change anything.
This seems like something that should maybe covered in a computer science curriculum, but most colleges seem to have an aversion to becoming "job training" centers. If they don't start teaching it, I'm not sure how you can expect people to have training in it. Do we need a training course outside the traditional university system?
Overall, the aversion to C++ and other non-GC languages is overly stated in the industry by vendors looking desperate for a problem to solve to validate using their new language or as a solution for companies that want to hire large armies of sub-par developers to bang on keyboards.
There are ideas like that
https://it.slashdot.org/story/22/06/13/0134242/two-tech-ceos...
I write a lot of code in C++. And I'm definitely no fan of it, so I'm not here to defend it! And I write a lot of bugs in that code. But very few of them are segfaults. With smart pointers and some common sense, they're just not that big of a concern. Yes, they do happen, but it's far a minority of the bugs. Maybe everyone just has better tests than me? (shrug)
I like the look of Rust, though I haven't yet got to use it professionally. I actually think it would be a perfectly good language without all the lifetime stuff, with lots of improvements over C++ (destructive move for a start). It would probably be good enough for most purposes, and the improved uptake would result in fewer bugs overall than the current situation.
It's academic really since that's obviously not where we are. But, like I say, I don't think memory errors are that problematic in C++ in practice (unless you're writing security sensitive code where even an occasional one can cause big problems).