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Re:Show HN: Visualizing the math that powers 3D character an... by diegomacario on Monday June 13, 2022 @04:37PM (#31731468)
Hahaha this is a fair comment. I guess my intention was to show the complex number crunching that happens in the background to make characters move. I'm still thinking about better ways to visualize things.
Re:Show HN: Visualizing the math that powers 3D character an... by panki27 on Monday June 13, 2022 @05:36PM (#31732095)
Could you overlay the graphs with a sort of arrow, indicating the the actual direction the quaternion is pointing in? I had no knowledge on animation before, this was a great primer! Maybe having the graphs sync up could be a toggle - I feel like at low animation speeds, this would help visualize what's going on.
Re:Show HN: Visualizing the math that powers 3D character an... by aaaaaaaaaaab on Monday June 13, 2022 @06:47PM (#31732706)
Got it! I think you should also read up on dual quaternions for more mind-blowing math if you haven’t done so yet!