Re:Show HN: Visualizing the math that powers 3D character an...
by aaaaaaaaaaab on Monday June 13, 2022 @04:16PM
(#31731196)
Nice work, but displaying the time evolution of individual quaternion components is about as intuitive of a visualization as displaying the time evolution of an individual pixel to visualize video compression...
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Re:Show HN: Visualizing the math that powers 3D character an...
by diegomacario on Monday June 13, 2022 @04:37PM
(#31731468)
Hahaha this is a fair comment. I guess my intention was to show the complex number crunching that happens in the background to make characters move. I'm still thinking about better ways to visualize things.
Re:Show HN: Visualizing the math that powers 3D character an...
by panki27 on Monday June 13, 2022 @05:36PM
(#31732095)
Could you overlay the graphs with a sort of arrow, indicating the the actual direction the quaternion is pointing in?
I had no knowledge on animation before, this was a great primer!
Maybe having the graphs sync up could be a toggle - I feel like at low animation speeds, this would help visualize what's going on.
Re:Show HN: Visualizing the math that powers 3D character an...
by aaaaaaaaaaab on Monday June 13, 2022 @06:47PM
(#31732706)
Got it! I think you should also read up on dual quaternions for more mind-blowing math if you haven’t done so yet!