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Re:I cut GTA Online loading times (2021) by blowski on Thursday June 09, 2022 @01:52PM (#31684488)
Why should developers necessarily be trying to cut loading times? Perhaps GTA is phenomenally successful because they have good BAs and POs who are able to identify and convince engineers to work on what matters to the bottom line.
Re:I cut GTA Online loading times (2021) by s0l1dsnak3123 on Thursday June 09, 2022 @02:36PM (#31685082)
Screw this. Developers should advocate for their craft and for quality, and business metrics should hold an adversarial position to balance things out. We definitely should not be accepting the narrative that developers just do what they are told and don't push back on what we know is good for product - we are in a unique position of power, we should recognise this and use it for the betterment of the industry as a whole. The alternative is we let corporate greed slide our standards of quality into the gutter thereby making the job at hand miserable.
Re:I cut GTA Online loading times (2021) by sreekotay on Thursday June 09, 2022 @02:56PM (#31685298)
Very much agree with this.

That said given the quality of what they have put out, I'd surmise the issue here is morelikely they don't feel the same pain on load times?

Bandwidth too good, rigs too powerful, dev envs overpowered, etc. to enable developer velocity can often also mask real world problems.

Hell, even hot reload can mean you don't see load as often and are able to easily rationalize as "not that big a deal" - I wouldn't necessarily take it as a sign they are not deeply invested in their craft.

Re:I cut GTA Online loading times (2021) by s0l1dsnak3123 on Thursday June 09, 2022 @03:22PM (#31685621)
I very much agree with you as well actually.

One of the things that I've instituted at my work is our methodology for acquiring test phones for our product (WhatsApp for hospitals, basically). We go to a supermarket and buy the most eye-catching box of the budget phones available in the phone aisle.

We've squashed so many bugs and performance problems this way. It's cheaper, it instils empathy in product decisions, and our customers love the user experience as a result.

Similarly, one of my first big decisions after joining was to wean ourselves from our AWS addiction using Kubernetes. This also allowed us to design a dev env that fits on a modern machine comfortably, but can scale to entire Hospital Trusts in production. Once again: focusing on portability now means we can sell our product on-prem and hybrid, because we designed our developer UX this way.

Re:I cut GTA Online loading times (2021) by foobarian on Thursday June 09, 2022 @04:29PM (#31686403)
I don't know, this seems like it was a pure CPU problem on good hardware. But anyway a developer who has 10 hour days and backlog stretching beyond the horizon will not have idle time to go try things out. It needs to be someone's explicit job to go hunt down things like this.

And given it was data-size dependent, I wouldn't be surprised this was not an issue at the start while someone who's job it was to look for this kind of issue was looking. And the issue appeared after they got retasked to something else.

In fact maybe this is the only kind of issue that you end up with after all is said and done. Just like in WW2 they reinforced the parts of the fuselage on returning fighter craft without bullet holes, because if a bullet hit there, the craft would not return.

Re:I cut GTA Online loading times (2021) by tshaddox on Thursday June 09, 2022 @05:01PM (#31686818)
> Developers should advocate for their craft and for quality, and business metrics should hold an adversarial position to balance things out.

What makes you think this isn't the case? Business metrics holding an adversarial position over other interests obviously doesn't preclude business metrics defeating other interests.

Re:I cut GTA Online loading times (2021) by pdimitar on Thursday June 09, 2022 @05:42PM (#31687308)
In my experience, business interests always override everything else. Often times to the detriment of the business, and often as soon as mere 3 to 6 months in the future.
Re:I cut GTA Online loading times (2021) by blowski on Thursday June 09, 2022 @03:02PM (#31685379)
Sounds like an extremely false dichotomy. There is also the solution that you set up your own company, or convince your manager your time is best spent on this.

I’ve worked around too many startups ruled by developers. They’re being run into the ground because those developers think technical NFRs as defined by them are the be all and end all. They’re not. Those same developers will happily spend months fiddling with the system without making any actual improvements and call it “paying down technical debt”.

Give me a PM (or good engineer) that understands the bigger picture every time.

Re:I cut GTA Online loading times (2021) by s0l1dsnak3123 on Thursday June 09, 2022 @03:28PM (#31685684)
> There is also the solution that you set up your own company, or convince your manager your time is best spent on this.

This is the definition of a flippant comment. Why should society require we become the lord of our own domain or a political chameleon just so that we can advocate for decent standards? Should people who live on flood plains "just move" when the tide comes in? Ridiculous.

Understanding the bigger picture includes understanding the developer's point of view.

> I’ve worked around too many startups ruled by developers. They’re being run into the ground because those developers think technical NFRs as defined by them are the be all and end all. They’re not. Those same developers will happily spend months fiddling with the system without making any actual improvements and call it “paying down technical debt”.

Sounds like those super-clever managers didn't understand what the hell was going on to me. Perhaps they should've held their nose and tried to learn about their product so they can understand and communicate that bigger picture they speak of instead of abdicating their adversarial role and leaving dev teams rudderless.

Re:I cut GTA Online loading times (2021) by blowski on Thursday June 09, 2022 @03:54PM (#31685955)
What makes you think they didn’t understand the developers’ point of view? Maybe they understood it, but didn’t agree with it.
Re:I cut GTA Online loading times (2021) by s0l1dsnak3123 on Thursday June 09, 2022 @04:13PM (#31686175)
> Give me a PM (or good engineer) that understands the bigger picture every time.

I was referring to this sentence: you're now telling us that the ideal good engineer understands the developer's point of view but doesn't agree with it. It sounds like you just want to be surrounded by yes men to me. The perfect recipe for a failed startup.

Re:I cut GTA Online loading times (2021) by blowski on Friday June 10, 2022 @05:32AM (#31691876)
Maybe, just maybe, the developers are sometimes wrong about where they should spend their time.
Re:I cut GTA Online loading times (2021) by pdimitar on Thursday June 09, 2022 @04:09PM (#31686135)
Even if your parent comment presented false dichotomy, you responding with the other extreme isn't convincing.

As a senior programmer I respect business priorities and I don't go fixing technical debt for months.

That being said, we the people suck at moderation. See, the problem I faced was exactly the opposite of what you encountered: I've been too accommodating and allowed myself to be micro-managed to the point of a manager telling me how should I do my job; that's when it finally clicked with me on what a toxic workplace have I landed back then.

So neither of both extremes is good. I agree business priorities have to be respected; absolutely. At the same time we shouldn't allow the businessmen to tell us we can't ever fix technical debt.

Re:I cut GTA Online loading times (2021) by s0l1dsnak3123 on Thursday June 09, 2022 @04:23PM (#31686313)
Exactly. Managers are there to facilitate people and communication, business leaders are there to facilitate capital and strategic vision, engineers actually make the thing and master the detail in the process. Good businesses learn to listen: not just to their customers, but also to their domain experts.
Re:I cut GTA Online loading times (2021) by heretogetout on Thursday June 09, 2022 @03:03PM (#31685393)
This is why I try to hold developers accountable for actions their software performs or allows, like auto-banning accounts or not supporting billing limits.
Re:I cut GTA Online loading times (2021) by nwallin on Thursday June 09, 2022 @06:38PM (#31687859)
Loading times were the #1 complaint from users about the game. I personally wouldn't play a game where 5 minute loading times were the norm, 10+ minute times are common, and 15+ minute times are not unheard of.

It's the #1 complaint. The thing that makes this egregious isn't so much that they didn't fix the #1 complain, the thing that makes it egregious is that it's a simple enough flaw that a mediocre developer could have just run WPR/WPA against it and see that 90% of those 5+ minutes was spent in strlen. Maybe it's not their area, maybe they don't know how to fix it, but they will recognize that it's a problem with a likely easy fix.

So even if we completely ignore the fact that it's the #1 complaint, it's still egregious that it's been allowed to go on for this long.

Re:I cut GTA Online loading times (2021) by dingleberry420 on Thursday June 09, 2022 @02:25PM (#31684949)
You've clearly never played it nor read any of the community discussions about the game. The #1 complaint is (or was) loading times. It's why I've personally stopped playing years ago.
Re:I cut GTA Online loading times (2021) by blowski on Thursday June 09, 2022 @02:38PM (#31685116)
I play GTA, am annoyed by those loading screens, and have found those forums while looking for solutions.

Companies are successful not because they delight every customer consistently, but because they do just enough to make the customer spend money with them.

After all, I will still buy the next version.

Re:I cut GTA Online loading times (2021) by azemetre on Thursday June 09, 2022 @02:29PM (#31684990)
I mean that's fair, but I'm talking about wanting to be curious and encouraging environments where curious individuals can be lauded instead of dismissed. Not everyone on a team HAS to be curious but for those that aren't they shouldn't be smacked upside the head with corporate bureaucracy.