Re:Show HN: A friend and I spent 6 years making a simulation...
by yellow_postit on Wednesday June 01, 2022 @08:25PM
(#31589864)
Not speaking for OP but Steam has some interactive stats [1]
Where as of May 22 shows Macs to be ~2% and Linux 1% of install base.
[1] https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
Re:Show HN: A friend and I spent 6 years making a simulation...
by genewitch on Wednesday June 01, 2022 @09:11PM
(#31590161)
Author mentioned that they only use unity for the rendering and audio, cross-platform games will use unity for a lot more, and generally get cross-platform for a significantly reduced "cost".
This project is in C# so that's the first hurdle, I'd guess.
Re:Show HN: A friend and I spent 6 years making a simulation...
by somenameforme on Thursday June 02, 2022 @02:30AM
(#31592058)
C# has had cross platform support for 17 years. Without getting into the horror show of absolutely counter-intuitive acronyms that is modern .NET development (of which C# is a part), .NET now directly and natively supports cross platform targeting. I can build a Linux/Mac/etc binary from my Windows machine with the same compiler by changing a single flag. It's pretty cool stuff.
The Uno platform is a third party project that ties this, and more, together to enable building single code-base cross platform apps with native UIs simultaneously targeting Windows/iOS/Android/Web (WebAssembly)/Linux/macOS/Surface Duo.
Re:Show HN: A friend and I spent 6 years making a simulation...
by oynqr on Thursday June 02, 2022 @01:15AM
(#31591600)
Compiling modern C# is usually not a problem on Unix. Building the relevant tools yourself is a challenge, but the average macOS dev won't be doing that.
How did you determine this? Factorio is available for Mac. How did they, and other game developers, justify the work for a Mac port?