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Re:Show HN: A friend and I spent 6 years making a simulation... by genewitch on Wednesday June 01, 2022 @09:11PM (#31590161)
Author mentioned that they only use unity for the rendering and audio, cross-platform games will use unity for a lot more, and generally get cross-platform for a significantly reduced "cost".

This project is in C# so that's the first hurdle, I'd guess.

Re:Show HN: A friend and I spent 6 years making a simulation... by somenameforme on Thursday June 02, 2022 @02:30AM (#31592058)
C# has had cross platform support for 17 years. Without getting into the horror show of absolutely counter-intuitive acronyms that is modern .NET development (of which C# is a part), .NET now directly and natively supports cross platform targeting. I can build a Linux/Mac/etc binary from my Windows machine with the same compiler by changing a single flag. It's pretty cool stuff.

The Uno platform is a third party project that ties this, and more, together to enable building single code-base cross platform apps with native UIs simultaneously targeting Windows/iOS/Android/Web (WebAssembly)/Linux/macOS/Surface Duo.

Re:Show HN: A friend and I spent 6 years making a simulation... by oynqr on Thursday June 02, 2022 @01:15AM (#31591600)
Compiling modern C# is usually not a problem on Unix. Building the relevant tools yourself is a challenge, but the average macOS dev won't be doing that.