Re:A tool to render and upscale Sierra adventure game backgr...
by bradbeattie on Sunday May 29, 2022 @01:51AM
(#31546770)
https://www.superrune.com/tutorials/loom_ega.php might be of interest.
Re:A tool to render and upscale Sierra adventure game backgr...
by whywhywhywhy on Sunday May 29, 2022 @09:40AM
(#31549052)
Might be biased because I grew up with the Amiga version, but the game looks so much better and has the right atmosphere in the lower color palette.
Re:A tool to render and upscale Sierra adventure game backgr...
by BizarroLand on Thursday June 02, 2022 @01:31PM
(#31597974)
I'm split, I've not played the game so I only have the images provided to go off of, but for many of the photos, the old version looks massively better, much more artistic and evocative, but then for some of the images, like the crystals in Crystalgard, the new ones look so much better.
If I had to pick, I would probably choose the older version, but for the outdoor areas, and dungeons, and character portraits the new ones are visually miles ahead.
Re:A tool to render and upscale Sierra adventure game backgr...
by CamelRocketFish on Sunday May 29, 2022 @02:05AM
(#31546822)
Fascinating comparisons, thanks for sharing it.
Re:A tool to render and upscale Sierra adventure game backgr...
by pvg on Sunday May 29, 2022 @01:33AM
(#31546681)
The medium is so constrained the artists had little choice but to try to squeeze the most out of it for expressive ends and it dictated some of the stylistic choices. I think this sort of upscaling tends to throw that out and it's most eyepokey in static images like these. Some of the upscalers work pretty well (depending on taste) in motion, most emulators include a bunch of different ones.
Re:A tool to render and upscale Sierra adventure game backgr...
by boldo on Sunday May 29, 2022 @01:30AM
(#31546666)
Maybe it’s because the line width appears thinner than in the originals and appears to have been used to contribute to the shading of the image.
Re:A tool to render and upscale Sierra adventure game backgr...
by nivekastoreth on Sunday May 29, 2022 @11:46AM
(#31550049)
I think this may be the key point, at least for what was befuddling me. Looking at the right side of the castle, the old image has a clear sense of depth while the upscaled version doesn’t
I think I may also be trying very hard to not use the word “mobile” here, but I have to admit it was the first thing that came to mind.
[edit: to be clear I’m not trying to say anything at all about the tech here, this was written entirely out of bafflement trying to understand my reaction to the images]