Re:The benefits of “low tech” user interfaces
by gigaflop on Wednesday May 25, 2022 @11:38AM
(#31506079)
Many modern AAA titles have day-one patches, and with some games pivoting to a 'Live Services' model, additional content is often put on an arbitrary 'roadmap'.
If it was all executed well, it would be fine. The problem is, it isn't.
A public beta used to actually be a mostly-finished product, but is often used now as a 'preorder for early access' period. The last one I participated in was for Elder Scrolls Online, and it was kind of funny with how broken things would be. It wasn't as funny when the game launched with a few of those bugs still in place.
Re:The benefits of “low tech” user interfaces
by dontcare007 on Wednesday May 25, 2022 @11:35AM
(#31506034)
"Fail fast" in action, to the detriment of drivers everywhere.
Re:The benefits of “low tech” user interfaces
by CliffyA on Wednesday May 25, 2022 @12:16PM
(#31506629)
I agree with what you are saying, except that "I AM ERROR" isn't actually a bug. The character is intentionally named that in Zelda II, even in the original Japanese.
Re:The benefits of “low tech” user interfaces
by corrral on Wednesday May 25, 2022 @12:32PM
(#31506822)
Huh, TIL. I even had the game back in the day, and had no idea that wasn't an actual oversight.
Absolutely does. You see this in console video games. As soon as online updates became possible, game-breaking bugs at launch became practically the norm, instead of incredibly rare (minor bugs were common enough before ["I AM ERROR"], sure, but game-breaking ones, while not unheard of, were rare). Charging $60 for a late-alpha-quality product.