Absolutely does. You see this in console video games. As soon as online updates became possible, game-breaking bugs at launch became practically the norm, instead of incredibly rare (minor bugs were common enough before ["I AM ERROR"], sure, but game-breaking ones, while not unheard of, were rare). Charging $60 for a late-alpha-quality product.
If it was all executed well, it would be fine. The problem is, it isn't.
A public beta used to actually be a mostly-finished product, but is often used now as a 'preorder for early access' period. The last one I participated in was for Elder Scrolls Online, and it was kind of funny with how broken things would be. It wasn't as funny when the game launched with a few of those bugs still in place.
I try to avoid buying tech that can be updated, and tech that can connect to the internet in general.
Could this be a form of assisted obsolescence, in which a user who has owned a device for a few years is being subliminally urged to buy a new model?
All the smart TVs I ever had lasted a long long time physically, but after a couple years they invariably started being noticeable slower than when I bought. The same happened to a guitar effects unit I had: changing patches became somewhat slower after update. And the battery of a wireless guitar transmitter I had now only lasts half the time it used to after the update. I honestly can say I dread updating almost any software today.