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Re:GTK+ on OSX is finally available by zain on Wednesday September 24, 2008 @02:11PM (#313841)
Sounds like you REALLY wanted MacOSX to be Linux.
Re:GTK+ on OSX is finally available by nailer on Wednesday September 24, 2008 @04:19PM (#314016)
Most software developers want that - or, more specifically, all the benefits of Linux with mainstream hardware and application support. What's wrong with that?
Re:GTK+ on OSX is finally available by orib on Wednesday September 24, 2008 @09:57PM (#314397)
Uh, What? Mainstream hardware support from OSX?

Not only does it have poor support for common hardware, it has artificially restricted support. What it does support, it supports reasonably well, but that hardly qualifies OSX as a system that supports mainstream hardware.

Re:GTK+ on OSX is finally available by wmf on Wednesday September 24, 2008 @06:38PM (#314183)
Is GTK really a benefit compared to Cocoa?
Re:GTK+ on OSX is finally available by Niten on Thursday September 25, 2008 @01:33AM (#314555)
Yeah, Cocoa is hot and all, but just try getting that nice shiny Cocoa app of yours running on all three of OS X, Linux, and Windows...
Re:GTK+ on OSX is finally available by wmf on Thursday September 25, 2008 @01:41AM (#314563)
If you want to write a cross-platform app, I argue that GTK is still not a very good solution. I wonder how Adobe is progressing with their cross-platform Cocoa-based CS5.
Re:GTK+ on OSX is finally available by stcredzero on Thursday September 25, 2008 @01:50PM (#315124)
You'd probably be better off with wxWidgets or Qt than GTK.
Re:GTK+ on OSX is finally available by tlrobinson on Wednesday September 24, 2008 @10:07PM (#314413)
OS X does provide most of the benefits of Linux, except for large portions of the OS being closed source.

You get a terminal with bash or whatever shell you wish, which works great (none of the Cygwin crap). You can compile most non-GUI Linux apps for OS X (and many GUI ones). Etc.

I rarely run into things that I can do on Linux that I can't do on OS X.

Re:GTK+ on OSX is finally available by mseebach on Thursday September 25, 2008 @06:43AM (#314731)
No. But the other threads in this discussion are about Gaim/Pidgin and Gimp.

Why has it been a dead-simple 5-minute thing to install those apps on Windows for years, but still tricky on MacOSX?

Why did it take, what 7 years, from the launch and immediate celebration of OSX, to get native GTK?

So, without knowing the answer to the above, I guess you could say I'd like it to be more like Windows (ducks).

Re:GTK+ on OSX is finally available by andrewf on Thursday September 25, 2008 @03:00PM (#315230)
Volunteer time/interest.. not enough people want to scratch the itch.

The need for multiple binaries - (OS X 10.4/10.5) x (PowerPC/Intel) x (32/64 bit, maybe) - is also a pain. You can cross build, and you can munge multiple builds into a "universal binary", but it's not obvious enough to avoid the same discussions happening on every open source project's mailing list.

Re:GTK+ on OSX is finally available by ii on Thursday September 25, 2008 @12:25PM (#314974)
Native GTK is not the Apple problem. GTK developers could use Mac application paradigms instead of Windows's and embrace GNUStep/Objective C for GIMP and GNOME instead of implementing their own toolkit. They made the choice of going Windows-like way, not Apple. That's the reason of why "on Windows for years, but still tricky on MacOSX".
Re:GTK+ on OSX is finally available by j2d2 on Wednesday September 24, 2008 @03:24PM (#313940)
It also sounds like he REALLY isn't apple's market anyway.