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Re:GTK+ on OSX is finally available by mseebach on Thursday September 25, 2008 @06:43AM (#314731)
No. But the other threads in this discussion are about Gaim/Pidgin and Gimp.

Why has it been a dead-simple 5-minute thing to install those apps on Windows for years, but still tricky on MacOSX?

Why did it take, what 7 years, from the launch and immediate celebration of OSX, to get native GTK?

So, without knowing the answer to the above, I guess you could say I'd like it to be more like Windows (ducks).

Re:GTK+ on OSX is finally available by andrewf on Thursday September 25, 2008 @03:00PM (#315230)
Volunteer time/interest.. not enough people want to scratch the itch.

The need for multiple binaries - (OS X 10.4/10.5) x (PowerPC/Intel) x (32/64 bit, maybe) - is also a pain. You can cross build, and you can munge multiple builds into a "universal binary", but it's not obvious enough to avoid the same discussions happening on every open source project's mailing list.

Re:GTK+ on OSX is finally available by ii on Thursday September 25, 2008 @12:25PM (#314974)
Native GTK is not the Apple problem. GTK developers could use Mac application paradigms instead of Windows's and embrace GNUStep/Objective C for GIMP and GNOME instead of implementing their own toolkit. They made the choice of going Windows-like way, not Apple. That's the reason of why "on Windows for years, but still tricky on MacOSX".