Re:The Apple GPU and the impossible bug
by Jasper_ on Friday May 13, 2022 @01:11PM
(#31370182)
Mali's slides here still show them doing two vertex shading passes, one for positions, and again for other attributes. I'm guessing "memory" here means high-performance in-unit memory like TMEM, rather than a full frame's worth of data, but I'm not sure!
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