Mali's slides here still show them doing two vertex shading passes, one for positions, and again for other attributes. I'm guessing "memory" here means high-performance in-unit memory like TMEM, rather than a full frame's worth of data, but I'm not sure!
That makes me wonder whether the other GPUs with position-only shading - Intel and Adreno - do the same.
As for PowerVR, I've never seen them described as position-only shaders - I think they've always done full vertex processing upfront.
edit: slides are at https://old.hotchips.org/wp-content/uploads/hc_archives/hc28...