I do wonder if it's overly ambitious. There's a Linux distro to maintain as part of this project as well as a huge hardware project.
RE our ambition: the bulk of our work lies in hardware stuff going forward. Our VR compositor is already pretty stable, and people have been using it on older Linux compatible headsets (HTC Vive, Valve Index) for a few years now.[1] Our Linux distro will be a NixOS fork which uses nix as our package manager, and which bolts our VR compositor on top as the window manager. This choice will allow users to roll back to working configurations pretty easily if some sort of disaster ever occurs.
With that said, this is an ambitious project. We're posting weekly (mostly technical) updates to help build trust that this is a real project making progress towards its target ship date (Q4 2022 - Q1 2023; review units incoming in a month or two).
If there's a topic or question in the back of your mind of what's going on behind the scenes, let me know and I'll add it to our queue!
That being said, tethered mode will be Windows compatible.
Replacement 'window managers' were a bit of a craze years ago. I remember running a version of OpenSTEP.
> The Simula One is an office-focused, standalone VR headset built on top of Linux Desktop. It provides comparable functionality to any Linux laptop or PC, but with the power of VR.
> 2448x2448 per eye display resolution
That's a fair bit higher than a Quest 2. That might be enough for productivity based on my own subjective tests.
I hope they succeed. There's a lot of potential.