You mentioned exclusively, that's true that you might have to write custom, closed code for customers at many of those companies. But that's still better than exclusively working on non free software.
All of the open source companies/people that come to mind are not selling libre software, they are all selling some kind of service - support contracts, managed hosting, etc - or they embraced some kind of freemium/"open core" model (so they are really selling non-free software), or they are funded by charitable donations and sometimes public grants, often by having some large non-free companies being sponsors (Linus Torvalds is paid this way for example, through sponsorship money from the who-is-who of the non-free corporate world distributed through the Linux Foundation).
It doesn't sound complicated to me to understand that you can sell games whose code is open source but the 3d models, graphics, levels building and artwork aren't. Customer would still retain all free software liberties, be able to port the game to other platforms and the dev studios would still get paid.
So yes, although your observations are not wrong, they do not apply universally.
> Nevertheless, more than 6000 of these individuals choose to help fund the project to the tune of between $150k and $210k a year.
How is this not covered by the posters comment about it not being a business but a charity if you rely on people paying more than they need to?
If that's your definition, then sure.
That's not my definition.
Yes, by working on unfree software, an occupation which he uncompromisingly condemns. Programmers working exclusively on free software would be earning much, much less on average.