News for hackers. Stuff that matters.
Re:Bevy 0.7: data oriented game engine built in Rust by andrewmcwatters on Friday April 15, 2022 @06:28PM (#31046688)
I think this is a weak answer. Too many engines simply do nothing and provide you at best raw sockets. That's not a solution, and most of the time people use arguments like this, and they're not valuable, either.

It's like saying "The problem is difficult," it doesn't inform anyone and no one learns from it.

Further, most advanced engines simply allow you to construct payloads and `setReliable( true/false )` or something similar.

Re:Bevy 0.7: data oriented game engine built in Rust by reitzensteinm on Friday April 15, 2022 @07:02PM (#31047010)
I have looked through the source to both your engine and Bevy.

It's nice that you've found your niche, but Bevy attempting to follow would be a big mistake.

The abstractions you use work OK in a world where everything looks like Quake, but they're simply not universal.

An engine like yours should be built on top of Bevy, it shouldn't be part of Bevy.