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Re:3D Software Rendering Technology of 1998's Thief: The Dar... by whoopdedo on Sunday April 10, 2022 @11:55AM (#30978258)
The story goes that the editor wasn't initially made public because they thought it would be too difficult to use. After some persistent requests, they let a few people have the editor as a trial. Even without any documentation they were able to make new maps from scratch, which convinced Looking Glass. The tools were then included with every release of the games afterwards.

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