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Re:3D Software Rendering Technology of 1998's Thief: The Dar... by rzzzt on Sunday April 10, 2022 @11:32AM (#30977953)
First in shadow volume rendering, maybe? Did anything else make use of this technique at the time?
Re:3D Software Rendering Technology of 1998's Thief: The Dar... by badsectoracula on Sunday April 10, 2022 @12:30PM (#30978679)
There were several other games that used volumetric shadows before Doom 3, AFAIK Neverwinter Nights and Morrowind are two. Even id's own Quake 3 (enabled by a console command) used it though it was a bit buggy.