Re:3D Software Rendering Technology of 1998's Thief: The Dar...
by rzzzt on Sunday April 10, 2022 @11:32AM
(#30977953)
First in shadow volume rendering, maybe? Did anything else make use of this technique at the time?
Re:3D Software Rendering Technology of 1998's Thief: The Dar...
by badsectoracula on Sunday April 10, 2022 @12:30PM
(#30978679)
There were several other games that used volumetric shadows before Doom 3, AFAIK Neverwinter Nights and Morrowind are two. Even id's own Quake 3 (enabled by a console command) used it though it was a bit buggy.
The original Quake used a mix of pre-baked lightmaps and dynamic lights, just like the original Thief; Quake 2 (the OpenGL renderer, anyway) added character shadows that’d react to dynamic lights, so in some cases Quake 2 actually got pretty close to the goalpost.