For all its flaws, Elden Ring is packed with “oh wow” moments as you unlock new areas. And the design of the “dungeons” is inspired, they’re so intricate and rich, yet never so lengthy that they outstay their welcome. The main gripe I have with the game is that a number of the enemies and bosses stray from being fun challenges into just being frustrating. I’d have preferred if they’d made the game just a bit smaller and focused on making each boss encounter as memorable as those on the critical questlines.
I would say BotW was more akin to Animal Crossing. That Japanese genre of relaxation game where you sort of mindlessly wander around doing menial tasks to decompress. That said, I did get like 150hrs out of Animal Crossing with my girlfriend so I do see the appeal, I just did not want that for Zelda.
They were inspired to reinvent it by watching the reviews for Shadow of the Colossus which was “modeless” (low-UI) and refused to explain anything, like Fromsoft does now.