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Re:Elden Ring Succeeds by Ignoring 20 Years of Open-World De... by astrange on Sunday April 03, 2022 @02:46AM (#30894979)
I remember a lot of people disliking Skyward Sword because the traditional handholding and plot-centric Zelda design had grown to the point that you couldn’t escape the tutorial for hours and the Navi-like annoying reminder mascot had returned.

They were inspired to reinvent it by watching the reviews for Shadow of the Colossus which was “modeless” (low-UI) and refused to explain anything, like Fromsoft does now.

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