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Re:Killed by Microsoft by johnnyanmac on Sunday March 27, 2022 @04:38PM (#30823871)
>Kinect => It's not dead ???

Is it alive? It very much has an immensely passionate community of students and hobbyists using it in ways well past its intended use (e.g. it's some of the cheapest mocap hardware you can buy). But I don't think you've been able to officially purchase one for 4+ years now. Hard to call that "alive" in a business sense.

Honestly a real shame that Xbox hasn't pivoted it into some other team that can market it towards creators. In particular the whole "VTuber" phenomenon may benefit form a cheap(ish), dedicated motion tracking device instead of relying on a high end iPhone or fanagling with some generic webcam.

Re:Killed by Microsoft by chrisdirkis on Sunday March 27, 2022 @07:07PM (#30825080)
The Azure Kinect was released as a successor for the research and business applications[1]. I know one roboticist who has used one, but no one aside from that. Definitely dead as a consumer gaming device, but a product evolving towards a discovered usecase is a surprisingly happy outcome from MS.

[1] https://azure.microsoft.com/en-au/services/kinect-dk/

Re:Killed by Microsoft by CactusOnFire on Sunday March 27, 2022 @09:16PM (#30825965)
When I saw "Killed by google" I came out of it with a general sentiment about how google can't commit to a specific roadmap.

After seeing this site and then the comments here, I am coming out of this with the general sentiment that Microsoft is genuinely thoughtful about addressing end-of-life products.

Re:Killed by Microsoft by abandonliberty on Sunday March 27, 2022 @11:19PM (#30826784)
Google is experimental. We're both the product and research subjects, not customers, for their free offerings.

Their transition into the paid/enterprise space is very interesting. I'm very excited for them to find a non-advertising revenue stream, as it could help Google to stop being evil. They're still a very amazing company.

However, their approach providing free services is a bit subpar. I've ran into so many table-stake bugs that simply don't exist in MSFT offerings (e.g. copy/paste between Google office applications often breaks formatting).

Thanks to our mid-size enterprise contract, I can get someone to tell me that not enough people are complaining about it for them to fix it. Meanwhile, from asking my teams at work, everyone struggles with lack of polish across their applications.

Re:Killed by Microsoft by WorldMaker on Monday March 28, 2022 @03:18PM (#30834440)
Also a lot of the sensors that Kinect brought to market first and a lot of very Kinect-like sensor packages have just made their way into mainstream usage. Any device with "Face ID" or "Windows Hello" support owes a lot to Kinect and uses a comparable sensor package to the first gen Xbox 360 Kinect (though usually a much shorter depth of field because it's just doing facial recognition rather than full room recognition).

You can buy USB cameras from Intel and Logitech with comparable sensor packages to a Kinect.

For Microsoft's hardware efforts that is often seen as its own win when they can take something people don't know they need, package it in a commodity way to get competitors to take interest and build their own versions:

The scroll wheel on the mouse went from an R&D project at Microsoft to the Office team realizing it was the future of productivity and bundling mice with scroll wheels with Office to now just about no manufacturer would think to build a mouse without a scroll wheel.

The Kinect used console gaming as a trojan horse to commoditize thousands of dollars of lab sensors into an integrated $150 accessory to the Xbox 360 and now there are versions of that sensor package in laptops and smartphones and VR headsets and so much more. Kinect as a gaming brand may be dead (for now? AR/MR gaming has always been one for recurring fads, it may come around again, who knows), but the legacy of Kinect lives on in hardware all around us. The hardware didn't just go back to being thousands of dollars of lab equipment, it became part of the computing atmosphere around us. That's an incredibly interesting and weird win that a lot of people wouldn't necessarily credit Microsoft for being such a lever, such an instigator of change/innovation, such a bridge between R&D dreams and "background" reality.

(ETA: Microsoft still sometimes uses the IntelliMouse brand as a bit of a retro-throwback, but the above analogy does help show how much that brand is very related to the Kinect brand. Almost every mouse today is an "IntelliMouse" under the original brand meaning. The brand did its job so successfully to point where people don't even sometimes remember the brand, other than sometimes retro-hardware fans.)

Re:Killed by Microsoft by johnnyanmac on Sunday March 27, 2022 @10:21PM (#30826393)
ahh, thank you. I couldn't find any products when simply searching "kinect". Glad they actually did pivot the product.

Really nice price too, while being (based on a bit of research) much more powerful than the old Kinect.

Re:Killed by Microsoft by Aissen on Tuesday March 29, 2022 @04:52AM (#30840297)
The page says "Call to order", which is quite a bit different from a publicly available product.
Re:Killed by Microsoft by ______-_-______ on Sunday March 27, 2022 @06:56PM (#30824999)
I'd call it dead I guess, but I don't see why that's a problem. It's a physical product, you can't keep manufacturing those forever. They supported it until the next generation of consoles came out. Would it be fair to make a site called "Killed by Nintendo" and list the Game Boy and Wii?
Re:Killed by Microsoft by User23 on Sunday March 27, 2022 @10:00PM (#30826261)
Yes. They could release the specs if they wanted to. They choose not to so they're, at the very least, letting it die.

I'm not offering judgment on whether they ought or ought not to, I'm merely observing that they have power and are exercising it as they choose.

Re:Killed by Microsoft by vanderZwan on Monday March 28, 2022 @02:11AM (#30827605)
Also, it's still being sold as a product to the one market where it really was popular (researchers and hobby enthusiasts). That's not quite the same thing as being dead.
Re:Killed by Microsoft by russellbeattie on Sunday March 27, 2022 @07:42PM (#30825303)
I think Kinect's technology of projecting infrared dots to figure out depth has been surpassed by better stereoscopic vision and lidar. I think. For example I know that Intel has a $400 desktop stereo camera and a $600 lidar puck which would definitely be the way I'd go nowadays for any projects. Kinect also had the body skeleton stuff built in, but you literally can get a JavaScript Open CV script to do that now.

https://www.intel.com/content/www/us/en/architecture-and-tec...

Re:Killed by Microsoft by darkcha0s on Monday March 28, 2022 @04:20AM (#30828386)
I don't really get it, it's just a product that has gone off the shelf. The xbox 360 isn't 'dead' it's just no longer sold. I don't think the kinect is any different in that sense, seeing as no new games use it.
Re:Killed by Microsoft by seanmcdirmid on Sunday March 27, 2022 @04:43PM (#30823918)
There isn’t much money in selling to creators? And the niche the Kinect had with active gaming has been reliably filled by Meta/Facebook/oculus’s quest, it’s too bad Microsoft didn’t explore that more deeply.
Re:Killed by Microsoft by johnnyanmac on Sunday March 27, 2022 @05:11PM (#30824184)
Likely not, not in its current form. I wouldn't be surprised if in 2010 that Kinect was being sold at a significant loss (as is the usual trend in the games industry). They'd need to tweak the device quite a bit to be B2B, but given the success of game engines, asset packs, and other tools I don't think it's impossible.

Creators will absolutely pay a premium for such tech when the alternative goes for thousands of dollars (a quick google shows these devices selling on the order of 2000 to 7000+ USD). The SDK alone would generate much more value for such a product.

VR definitely killed any interest in the "core" gaming market, but I think the uses of motion tracking is a completely separate audience from VR anyway. Without some dedicated apparel, a VR kit can only track your eyes and hands. motion tracking gives you so much more data to work with, for potentially multiple subjects as well. People working with that data will easily pay themselves back with whatever they develop with it, which is why maybe a licensing deal (similar to Unity/Unreal Engine) may be a better way to monetize .

Re:Killed by Microsoft by freeone3000 on Sunday March 27, 2022 @07:30PM (#30825228)
You're describing the Azure Kinect, which does exist and you can buy.
Re:Killed by Microsoft by johnnyanmac on Sunday March 27, 2022 @10:23PM (#30826407)
Yes, someone else pointed it out to me. Thanks, it oddly doesn't show up at all when merely searching "kinect", so maybe that's my search engine bias's fault for being gaming skewed.
Re:Killed by Microsoft by jannes on Sunday March 27, 2022 @06:52PM (#30824966)
There are still games coming out with Kinect support (Just Dance 2022)
Re:Killed by Microsoft by ipaddr on Sunday March 27, 2022 @08:59PM (#30825843)
There are still games coming out for the c64.
Re:Killed by Microsoft by jamesfinlayson on Sunday March 27, 2022 @09:35PM (#30826089)
I've seen Kinects used at an airport for scanning luggage size.