give it a shot
you can thank me later :-)
Lowering the difficulty is not going to fix that. If the devs cater the game to players who can't be bothered to explore or read their own characters stats, it will ruin a lot of aspects that most fans enjoy. After seeing so many franchises release boring, easy, focus-grouped games (where the difficulty is just HP and damage multipliers) time and time again, can you really blame fans for saying "No, don't change it, we like the game how it is"? Almost all of the From Souls games are highly regarded classics, and sticking to their guns on design philosophy is a big part of that.
PS run through the grate door, pick up your weapons and plunge attack Asylum Demon, or pick Black Firebombs as your starting gift (only takes 4-5 to kill him)
Because you disagree. Which is fine I respect your opinion. However, I would argue "community toxicity" is a bad cloud to yell at and can be used to justify any statement.
Elden Ring sold 3 times as many copies as expected so far. The smartest thing Bandai Namco can do is let Miyazaki do his thing.
Grow up.
Miyazaki has the right to set whatever difficulty he wants. My complaint is less with FromSoft. I've resigned myself to the fact that they'll never release a game with difficulty that is accessible to everybody. My complaint is more with the community, who sees any discussion of "hey the monster design and lore and scenery look cool but I can't get past the Asylum Demon" as some sort of threat and responds with vitriol. The discussion here has been largely positive but even here I've got somebody who decided to just respond "git gud." You can imagine how it goes on reddit or twitter.