For sure! But what I mean is if NFTs catch on then there's no reason to imagine Unity/Unreal/Whatever won't create a standard for them that allows game developers to easily integrate them into textures/skins/etc. It's not some impossible unsolvable problem unless you don't want it to work.
Is it good game design for every game to look like Fortnite where everyone is running around as a character from a different media franchise?
What does it add to Halo Infinite if Deadpool is a playable character in it? Especially if the developers and publishers do not make money selling you a skin that you bought some place else.
No idea! CoD just got an Attack on Titan skin, Halo Infinite has some questionable skins that could definitely become franchised, Gears of War 5 has a few Halo Skins in it but I assume they were built from scratch. Online games seem to be going the way of cross-franchise skins to entice people to pay for cosmetics. All my point is I don't believe it's technically impossible as people seem to suggest.
I do not think it is technically impossible if you specifically design for interoperability which NFTs seem like a reasonable first iteration of that idea but it might not be financially reasonable. Even if it is, then it would just be boring if not immersion breaking to play the same character in every game, at least to me.
> won't create a standard for them that allows game developers to easily integrate them into textures/skins/etc.
What standard? A skin in a game is not a shitty ape jpeg that you can right-click to download. It's a 3D model designed for a specific game. Other games will not have the same models (and nor should they).
> It's not some impossible unsolvable problem unless you don't want it to work
Go and work on it then. So far you've shown exactly zero understanding of the problem. You clearly don't even understand what NFTs are.
It might be worth mentioning I was using ERC-721 tokens in 2018 and worked on one of the top 10 chains for a few years, before that I worked with Unity but for architecture (digital twins) rather than games. So I’m not a total novice here.
(I haven't yet seen web3 proposed as the solution for JavaScript framework proliferation, but I'm sure it's just around the corner...)