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Re:Hidetaka Miyazaki sees death as a feature, not a bug by mrtranscendence on Wednesday March 02, 2022 @02:29PM (#30531732)
> You have to kind of enjoy not knowing where to go exactly

Honestly, this is why I've never really enjoyed the Dark Souls games. Difficult bosses I'm fine with; I can handle gameplay. But I get lost going to the bathroom. If I leave a game for two days and come back to it I have no idea what I'm doing or where anything is. Without something prodding me in the right direction (or helping me get back to where I was before) it's hard for me to enjoy myself.

There are guides, I suppose, but I find following them tedious.

That said, I'm told Elden Ring has a map, which makes me 100% more interested right there.

Re:Hidetaka Miyazaki sees death as a feature, not a bug by slothtrop on Wednesday March 02, 2022 @02:48PM (#30532001)
Yeah I get it. It's funny because, despite ER having a map, I feel way more lost in the open world. DS games may have had a few branching sections but they're more or less linear, here you're having to just pick a direction and hope to find something. And then you encounter all these random bosses that seem overpowered and calculating when would be best to fight them.