Re:Hidetaka Miyazaki sees death as a feature, not a bug
by slothtrop on Wednesday March 02, 2022 @02:48PM
(#30532001)
Yeah I get it. It's funny because, despite ER having a map, I feel way more lost in the open world. DS games may have had a few branching sections but they're more or less linear, here you're having to just pick a direction and hope to find something. And then you encounter all these random bosses that seem overpowered and calculating when would be best to fight them.
Honestly, this is why I've never really enjoyed the Dark Souls games. Difficult bosses I'm fine with; I can handle gameplay. But I get lost going to the bathroom. If I leave a game for two days and come back to it I have no idea what I'm doing or where anything is. Without something prodding me in the right direction (or helping me get back to where I was before) it's hard for me to enjoy myself.
There are guides, I suppose, but I find following them tedious.
That said, I'm told Elden Ring has a map, which makes me 100% more interested right there.