Interesting thought. But idunno, I am prettty into wordle, I agree with you, my goal with the daily is to get it in 3 as often as possible, but when it comes to "extracurriculars" I'm interested in all sorts of questions that are divorced with this concern. And I'm actually not that interested in deeply analyzing the part I enjoy most (getting the daily in 3).
> I'm actually not that interested in deeply analyzing the part I enjoy most (getting the daily in 3).
I think I'm similar; I've been using the same starter word since almost day 1, and despite having seen lots of very compelling evidence that it is suboptimal, I have not changed it :D
But I'm still somehow interested in what is optimal (& I guess oddly passionate about the definition of optimality).
BLA*E
Where I try
BLADE
BLAZE
BLARE
BLAME
Those are frustrating, but not my fault (assuming I don't re-use any letters).
A guess like DREAM would guarantee the next guess is correct.
It's in an important sense actually easier! Sure, good play results in more guesses than in not-hard-mode, but that would be like saying a 100m sprint is easier than a 2-mile race because the latter takes longer. The more interesting measure of difficulty is how hard it is play optimally. And since the search space for not-hard-mode is bigger, I'm pretty sure it's harder.
But more importantly, hard mode is also less fun, and this thread demonstrates exactly why: the creative aspect is coming up with le mot juste for quickly honing in on the right answer. Hard mode takes away your tools to do that and sometimes even results in a thoughtless guessing game.
'blade', 'blake', 'blame', 'blare', 'blase', 'blate', 'blaze'
wordle tends to be more familiar words, so I'd ignore blate and blake. So now we have D, M, R, S, Z
Doesn't look like there's a word that has 4 of these letters to guarantee on next guess. So need to try for the most likely 3 letters. Could be 2 more guesses, but still ends up better than a 1 in 5 chance.
I pulled the wordle word list from the page source of the game.
This, again, depends what your goal is, or what you consider "winning". If you're only focused on avoiding losing, then yes this is the right move. If you're trying for a low score, it's not as clear, and hard mode may actually be "easier" in many ways.
If you want to maximize your number of three-guess-wins even if your 6-guess-failure rate is higher, it is obviously can't be a correct strategy to use your third guess on a word that you know can't be correct.
Maximizing information from each guess until the answer is down to two candidates minimizes the number of guesses needed to win.
If someone considers a 4 to be a soft-failure then they will prefer (3,6,6) to (4,4,4) even though the latter is a lower mean number of guesses: it's a higher count of 4+ 'failures'. The strategy that considers (3,6,6) a better result than (4,4,4) wouldn't guess "dream" in the above example.
Reading that wiki page brings up a follow-up question:
Given:
- the optimal starter word appears to be the quite obtuse word "SALET"
- while we don't know that "SALET" won't someday be an answer, there's a common assumption among players that the answer list consists of "common" words. If I'm not mistaken this is a founded assumption
What would the rankings of the subset of optimal starter words that are "common" be (i.e. would be likely to be reasonable guesses of typical players)?
[0] https://www.poirrier.ca/notes/wordle-optimal/
[1] http://sonorouschocolate.com/notes/index.php?title=The_best_...
> I definitely have not used the "optimal strategy" every time, if I even knew that strategy in the first place.
It's also worth noting that these models (presumably) assume an equal chance for every word in the provided dictionary, whereas - assuming the answers are "common" words - a human will likely be strongly biased toward the subset of possible answers and therefore can have much higher probabilities of success in practice than the theoretically-optimal strategies.
Yes, we do ... all the answers and the day they will occur are known.
That's for any given game, so presumably if your statistics over time are significantly higher than 2% then the answer is mostly good? Or perhaps that's a statistical fallacy akin to tossing a head 5 times in a row?
> Q: What simple strategy guarantees a win within 6 guesses?
I've seen a lot of analyses of Wordle that pose this question, and I feel like these are not people who play Wordle (not unlikely - these are seemingly people more interested in analysing the game from a statistical standpoint than simply playing directly).
But while the answer to this question is interesting enough, it's not that interesting. People I've spoken to who play have zero interest in winning in 5 or 6 guesses - in fact most would consider a score of 6/6 a loss (or at least a relatively bad score), unless it was a particularly tricky word.
> (1) If I win in two guesses, am I good or lucky?
Q: What first guess maximizes the number of guaranteed wins on the second guess?
Q: What first guess maximizes the number of expected wins on the second guess?
> The probability of winning in two guesses is about 2%, so the answer is: mostly lucky.
These - and the follow-ups I was hoping for for 3, 4 & 5 guesses respectively - are much more interesting questions.
* Yes I can just clone this and edit to find these things out (& probably will later this week) but I'm just commenting on my confusion around why there's so much focus on the least interesting part of a problem.