Re:I shaved 187MB off United Airlines' 439MB iOS app
by Dylan16807 on Wednesday February 23, 2022 @09:18PM
(#30449497)
> When consuming an app though, bundle size has got to be at least #5, far below something like "Does the app do what I want?" and "Is it performant" etc.
This much space is a pretty big cost. It represents wasted dollars, or shuffling data, or not getting it downloaded in time, or not having room for the pictures you want, etc.
> Again, we really have no way of measuring just how bad it could be.
If five minutes did this much, and this is within a couple orders of magnitude of typical, then we can conclude that the typical effort is really bad.
How much worse it could be might be an interesting thought experiment, but doesn't affect the above conclusion.
It could probably get almost infinitely bad if there was zero cleanup effort. But that's the difference between 1/10 effort and 2/10 effort. If I'm demanding 6/10 effort for a professional product, the difference between 1/10 and 2/10 doesn't matter to me.
This much space is a pretty big cost. It represents wasted dollars, or shuffling data, or not getting it downloaded in time, or not having room for the pictures you want, etc.
> Again, we really have no way of measuring just how bad it could be.
If five minutes did this much, and this is within a couple orders of magnitude of typical, then we can conclude that the typical effort is really bad.
How much worse it could be might be an interesting thought experiment, but doesn't affect the above conclusion.
It could probably get almost infinitely bad if there was zero cleanup effort. But that's the difference between 1/10 effort and 2/10 effort. If I'm demanding 6/10 effort for a professional product, the difference between 1/10 and 2/10 doesn't matter to me.