News for hackers. Stuff that matters.
Re:Sunsetting the Bethesda.net launcher and migrating to Steam by ndneighbor on Tuesday February 22, 2022 @05:05PM (#30434554)
For one: game developers might have extraordinary knowledge on their requisite game engines and shader programming but tend to loathe the type of logistical work required to deliver those games. Issues like managing and serving updates, DRM, and social features.

Steamworks SDK was one of the very first companies to offer that functionality pre-baked into their offering "free" of charge when companies chose to list on Steam. After a while, it became the default over time.

For many game companies, what usually happens is that initial investment is easy to go along with for the start when spinning up their game store (Origin, Bethesda.net) but eventually hard to maintain as it's hard to commit developers to maintain platforms.

Re:Sunsetting the Bethesda.net launcher and migrating to Steam by sgarman on Tuesday February 22, 2022 @05:19PM (#30434689)
A lot of that functionality is really valuable to game makers and game players. Their controller API is top notch, same with save syncs.