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Re:Windows 11 Pro will soon require a Microsoft Account duri... by stuckinhell on Friday February 18, 2022 @01:26PM (#30389250)
Yikes, I don't like that at all. These days I only use windows for games, otherwise I'm mostly mac or linux.

I guess I should learn how to develop unity games on linux sooner rather than later.

Re:Windows 11 Pro will soon require a Microsoft Account duri... by Melatonic on Friday February 18, 2022 @02:07PM (#30389797)
At this point a lot of the times microsoft will just keep updating the OS anyways even if you never activate it - I guess it is not worth the potential blowback to leave machines unpatched? There will be a small watermark in the corner and they do lock you out of some settings
Re:Windows 11 Pro will soon require a Microsoft Account duri... by 13415 on Friday February 18, 2022 @02:02PM (#30389741)
Gaming is not so bad on Linux but I wish I'd never bought any pro audio plugins for my home recordings. It's going to be a colossal waste of money and unfinished recording projects when I decide to get rid of Windows for good.
Re:Windows 11 Pro will soon require a Microsoft Account duri... by deorder on Friday February 18, 2022 @08:50PM (#30393681)
You can always try something like this: https://github.com/robbert-vdh/yabridge

It may not work for VST plugins with certain DRMs though.

Update: I see that bepzi was 1 hour ahead of me. I did not see it when I refreshed the page, only after I replied.

Re:Windows 11 Pro will soon require a Microsoft Account duri... by bepzi on Friday February 18, 2022 @06:55PM (#30392860)
If your plugins are VST2/VST3, then I can wholeheartedly recommend yabridge as a tool for using Windows plugins on Linux.