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Re:(Part 2) Embrace, Extend, Extinguish and Free Software by phendrenad2 on Wednesday February 16, 2022 @06:15PM (#30367180)
> it required a "lock in" to the Apple Store

What's this about? You can make an Android version of the game too. Does Apple prohibit that?

> Microsoft motion to lock-in github developers, now requiring a Microsoft account

How is requiring a Microsoft account fundamentally different from requiring a Github account? What is the tangible difference?

> tried to set up a dual-boot > failed because Ubuntu installer could not find any disk space > Get angry that I can't seem to use hardware I BOUGHT

Yes you can, you just have unrealistic expectations. Dual-boot is unsupported by both Windows and Ubuntu, it's an advanced technique that requires you to break lots of assumptions.

> Install Ubuntu on whole drive, removing W10

See? You were able to use the hardware you bought, what's the problem?

Re:(Part 2) Embrace, Extend, Extinguish and Free Software by daly on Wednesday February 16, 2022 @10:08PM (#30369098)
> Microsoft motion to lock-in developers, now requiring a Microsoft account.

I had a github account very soon after github was introduced. The github account was protected by public key encryption.

A Microsoft account is much more intrusive. Microsoft wants two-factor authentication which requires personal information. The claim is that this adds additional protection but (a) this is open source and (b) the repo is already protected against modification by public key encryption.

Re:(Part 2) Embrace, Extend, Extinguish and Free Software by phendrenad2 on Wednesday February 16, 2022 @10:26PM (#30369207)
How is that different from Github requiring two-factor authentication?
Re:(Part 2) Embrace, Extend, Extinguish and Free Software by daly on Saturday February 19, 2022 @04:32AM (#30395694)
Prior to being acquired by Microsoft, github did not require two-factor authentication. You could either use a password or a public key.
Re:(Part 2) Embrace, Extend, Extinguish and Free Software by daly on Wednesday February 16, 2022 @10:02PM (#30369065)
> it required a "lock in" to the Apple Store

The company distributed its own games as a full education program. However, the only way to install them on the iPad seemed to require that they be hosted in the Apple Store.

Android versions of the games would not run on the iPad.

Re:(Part 2) Embrace, Extend, Extinguish and Free Software by phendrenad2 on Wednesday February 16, 2022 @10:28PM (#30369215)
"Lock-in" usually doesn't mean that something must be sold through a store that's tied to a specific platform, in order to sell for that platform. It usually means that you aren't free to make cross-platform apps.
Re:(Part 2) Embrace, Extend, Extinguish and Free Software by daly on Saturday February 19, 2022 @04:34AM (#30395703)
As far as I'm aware, the only way to run a game on an iPad is through the Apple store. The company did not want to publish their educational games through the store because they were only to be available to students of the company.