You will probably have to make a game that is smaller in scope and/or less polished than Banished, or your game will take more than a single technology generation to ship.
Fun, however, is a much harder quality to define.
I think the game industry has a lot of extremely talented “10x” developers that are also underpaid and overworked.
That people are willing to put up with the terrible conditions in the game industry is an example of how interesting and fulfilling work is many times more attractive than a good salary and work/life balance. A boring SAAS company will probably never beat a game company with a fraction of the budget when it comes to hiring/retaining the best devs.
I've got videos for days but this one's short and pretty representative. https://twitter.com/LeapJosh/status/1493974909936189440
I'm shooting for AAA ASCII.
This is a terminology hole that I hope we fill, because I feel like the indie space is definitely rich with games that are certainly not 2022 AAA, but also obviously miles above ASCII Nethack or 2D pixel sprite art (which I like and all, but is not in the same league of difficulty). It feels like there's a lot of stuff in the sort of "pretty good looking for an XBox360/PS3 game" range.
There's definitely tons of ps3 games that look better than any indie games I can think of (mgs4 comes immediately to mind, what a visual feast.) I don't think it's inappropriate to say my game and many other indies are visually competitive with horse racing 2016, a game with a ps4 release.
Hardly AAA competition -- I'm just charting the territory of the bands.
The conversation muddies between talking about rendering features and aesthetic execution. If all we're talking about is rendering capabilities, I'm confident saying this segment here is beyond what a PS3 could do. The fillrate alone! https://twitter.com/LeapJosh/status/1455511983512436737
Regardless, of course it isn't reasonable to outcompete 100+ people teams solo, but we can be scrappy and punch above our weight. :D
There are some. III and AA come to mind.
Even "indie" games typically take a dedicated team of several people a few years.
If you want to do a game by yourself, you either need a ton of skills or you need to be brutal about cutting the features. For example, a single person can build an interesting ASCII roguelike today. But you're not going to get an AAA look, that's for sure.