Unfortunately, smartphones, due to their form factor, don't actually allow precise editing or manipulation of content - which is what is usually meant by the idea that "smartphones are devices for consumption, and not creation".
The same applies to text, to some extent. Yes, you can author a novel on a smartphone, but it's gonna be an excruciating process if you want to do any fine text manipulation at all.
https://apps.apple.com/us/app/procreate-pocket/id916366645
But just because something it is technically possible it doesn't mean it suited for it.
Wanna make music? Press the chord buttons to play a tone on the synthesizer preset that you can't modify!
Wanna edit video? Drag your clips into this timeline with 3 transition effects and a half-dozen compositing themes!
If content creation devices aren't the devices that create content, then what are they?
I think that's a very good question. It's clear that devices like that are useful for some form of content creation, but I'm don't know if the term to refer to them has been coined or not.
Intuitively, they don't seem to fit in the category we used to call "content creation", since that nearly always was synonymous with creation+precision, rather than "any kind of creation".
Have fun writing a novel, designing a presentation, remixing a song or making a video game on a smartphone.
The precision of editing they do allow is "good enough" for the average Joe.
Only photographers, influencers, and etc. have the time or need to do a full pro-camera -> Editing Station -> Publish cycle for the majority of their content.
The actual main point he was making is that you can't use the device to create things for the device, things that can make use of the device's capabilities. In effect the device is a console. And consoles are purely for consumption. Sure, consoles allow you to make recordings of your gaming sessions, etc., but they can't be used to create the games. And gaming recordings are not content, but a byproduct enabled by the actual content.
Even if this isn't true, it's not a great point. Most people didn't use their home PCs to create content anyways, so the ability to create content more or less went to waste.
I would say the content is not "pics and short videos", but rather TikTok / Instagram / Snapchat / etc.
Most such apps are developed on PCs and consumed on smart phones.
False. I bet the vast majority of content available online is now (think of pics and short videos) created on smartphones.
> They are not real network clients. Smartphones have powerful CPUs and fast network connections, except that you aren't actually allowed to use these resources in any meaningful sense, because doing so consumes battery power, and people don't want the precious battery life of their phones drained unnecessarily.
Falsy (maybe truee in 2016 when the article was written)
...
> They have led to massive centralization. Part of the “cloud” movement is probably driven by the fact that while smartphones have substantial computational resources, you can't actually use them because of battery life. So instead the computation is done in the cloud, creating a dependency on a centralized entity.
Maybe true
> They have ruined web design.
Nope, poor "mobile first" (aka let's apply mobile ui patterns to every other devices) ruined webdesign
> There are no secure smartphones.
True, like there's no secure PC. Or mac.