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Re:Nim vs Rust Benchmarks by gameswithgo on Monday February 07, 2022 @09:45AM (#30245515)
All benchmarks are informative, also all benchmarks are imperfect and incomplete, for reasons you have specified and many others.

However it is a mistake to then suppose that nothing can be known and just go ahead and use Python to make a AAA first person shooter.

Re:Nim vs Rust Benchmarks by Mikeb85 on Monday February 07, 2022 @09:54AM (#30245623)
On the flipside slow languages (Python included) are used to script some AAA games.

And no language other than C++ has really found traction for stuff like engines; not even Rust...

Re:Nim vs Rust Benchmarks by loeg on Monday February 07, 2022 @10:07AM (#30245810)
What AAA games use Python?
Re:Nim vs Rust Benchmarks by Verdex on Monday February 07, 2022 @11:26AM (#30246971)
I think Eve Online uses python.
Re:Nim vs Rust Benchmarks by dragonwriter on Monday February 07, 2022 @01:50PM (#30249241)
IIRC, Eve used Stackless Python, not normal CPython.
Re:Nim vs Rust Benchmarks by gameswithgo on Monday February 07, 2022 @11:46AM (#30247333)
They do, and its caused them a lot of headache, probably was a mistake. If they would have at least used something like C#/Java/Go (go didn't exist at the time) they might not have had to do time-slowdowns to make large battles possible.

Then again maybe it would have slowed down development and never gotten off the ground at all!

Re:Nim vs Rust Benchmarks by planetis on Monday February 07, 2022 @12:57PM (#30248459)
Civ6 btw
Re:Nim vs Rust Benchmarks by ryl00 on Monday February 07, 2022 @01:44PM (#30249139)
I thought only Civ IV used python.