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Re:Show HN: RandomCoin – A cryptocurrency that changes its p... by mdrzn on Monday January 31, 2022 @04:51AM (#30146303)
OOC question regarding console scripts: unless it's specified by the code that the function will stop at a certain point, most functions like yours will loop forever. Is there a way to stop them, once pasted in the console, apart from refreshing the page? Is there no way to "stop" the loop of that specific function that was started? I googled around a bit but I think I'm out of my depth here.
Re:Show HN: RandomCoin – A cryptocurrency that changes its p... by unlog on Thursday February 03, 2022 @07:29AM (#30191598)
Yes, but you have to code for it. I guess you mean you want to "kill the process" in some way, and that's not possible as far as I know.

One easy way is to add a flag

        let working = true;
        (function work() {
          console.log("running");
          if (working) requestAnimationFrame(work);
          else console.log("stopped");
        })();
Programmatically, you have the function cancelAnimationFrame that you give as parameter what requestAnimationFrame returns. The same as setTimeout and clearTimeout