Re:The baseline for web development in 2022
by golergka on Thursday January 27, 2022 @05:10PM
(#30107581)
Depends on your definition of "need". But most people I know that use it enjoy it a lot, and especially collaboration features that they didn't have in desktop software.
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Re:The baseline for web development in 2022
by swiftcoder on Friday January 28, 2022 @02:34AM
(#30111705)
There's no particular reason why native desktop software can't support online collaboration - online video games all somehow manage to support networked interaction while running on the desktop.
Re:The baseline for web development in 2022
by golergka on Friday January 28, 2022 @08:08AM
(#30114091)
I'm working on electron-based desktop software at my job. We support macos, windows and linux. Building the same software natively would take 4x developers, move much slower, and require a lot more coordination. We would also not have access to incredible ecosystem of libraries and tools that we have at our disposal now. And if we wanted to develop a web version, to enable potential customers to try it out without installation, it would be a separate project equal in complexity to what we're already doing right now.
Re:The baseline for web development in 2022
by swiftcoder on Friday January 28, 2022 @09:17AM
(#30114837)
Of these points, I think that (almost) free cross-compile to the web is the only one that really holds up to inspection.
Cross-platform desktop software has been a thing for decades prior to Electron showing up on the scene, there are frameworks designed explicitly to support that, and there is a truly massive ecosystem of native libraries and tools.
Re:The baseline for web development in 2022
by golergka on Friday January 28, 2022 @09:52AM
(#30115303)
I've had experience with crossplatform frameworks like Qt before. It doesn't come close to Typescript, React and CSS in terms of developer productivity.
Re:The baseline for web development in 2022
by netr0ute on Friday January 28, 2022 @11:10AM
(#30116482)
"Developer productivity" is just the latest tech buzzword. What did devs do 20 years ago and how is there so much good software from back then by today's standards?
Re:The baseline for web development in 2022
by golergka on Friday January 28, 2022 @12:34PM
(#30117775)
You're making the same mistake as people who ask how ancient buildings we're built that they stand so long. You don't see ancient buildings that crumbled down, and you don't remember a LOT of old software that was complete crap. I've used computers since 1995 with DOS 7, and my memories of these times aren't so rosy at all.