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Re:The baseline for web development in 2022 by swiftcoder on Friday January 28, 2022 @09:17AM (#30114837)
Of these points, I think that (almost) free cross-compile to the web is the only one that really holds up to inspection.

Cross-platform desktop software has been a thing for decades prior to Electron showing up on the scene, there are frameworks designed explicitly to support that, and there is a truly massive ecosystem of native libraries and tools.

Re:The baseline for web development in 2022 by golergka on Friday January 28, 2022 @09:52AM (#30115303)
I've had experience with crossplatform frameworks like Qt before. It doesn't come close to Typescript, React and CSS in terms of developer productivity.
Re:The baseline for web development in 2022 by netr0ute on Friday January 28, 2022 @11:10AM (#30116482)
"Developer productivity" is just the latest tech buzzword. What did devs do 20 years ago and how is there so much good software from back then by today's standards?
Re:The baseline for web development in 2022 by golergka on Friday January 28, 2022 @12:34PM (#30117775)
You're making the same mistake as people who ask how ancient buildings we're built that they stand so long. You don't see ancient buildings that crumbled down, and you don't remember a LOT of old software that was complete crap. I've used computers since 1995 with DOS 7, and my memories of these times aren't so rosy at all.
Re:The baseline for web development in 2022 by netr0ute on Friday January 28, 2022 @01:35PM (#30118577)
This also doesn't consider all the crap software you get today, so you are making the same mistake as well.