Re:Rendering a triangle using Vulkan and Rust
by ajb257 on Tuesday January 25, 2022 @10:32AM
(#30072889)
This is a useful resource, but I'd encourage people to use OpenGL as their default - i.e. use it unless you shouldn't
Vulkan is extremely powerful and gives very fine-grained control over the hardware, but on the other hand requires large amounts of overhead code to make it work (as you can see in this repo!)
Re:Rendering a triangle using Vulkan and Rust
by raxxorrax on Tuesday January 25, 2022 @09:58AM
(#30072465)
I love projects like this. A quick start to play with another rendering environment. Although I must say the implementation is quite verbose, but I didn't yet look at the details and did not yet take a look at Vulkan.
Re:Rendering a triangle using Vulkan and Rust
by jml7c5 on Thursday January 27, 2022 @07:09AM
(#30099534)
This is pretty much bare-bones for Vulkan. Very few default choices are made for you, so you really have to twiddle all the knobs of a very complicated device.
Vulkan is extremely powerful and gives very fine-grained control over the hardware, but on the other hand requires large amounts of overhead code to make it work (as you can see in this repo!)