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Re:Rendering a triangle using Vulkan and Rust by raxxorrax on Tuesday January 25, 2022 @09:58AM (#30072465)
I love projects like this. A quick start to play with another rendering environment. Although I must say the implementation is quite verbose, but I didn't yet look at the details and did not yet take a look at Vulkan.
Re:Rendering a triangle using Vulkan and Rust by jml7c5 on Thursday January 27, 2022 @07:09AM (#30099534)
This is pretty much bare-bones for Vulkan. Very few default choices are made for you, so you really have to twiddle all the knobs of a very complicated device.