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Re:Rendering a triangle using Vulkan and Rust by ajb257 on Tuesday January 25, 2022 @10:32AM (#30072889)
This is a useful resource, but I'd encourage people to use OpenGL as their default - i.e. use it unless you shouldn't

Vulkan is extremely powerful and gives very fine-grained control over the hardware, but on the other hand requires large amounts of overhead code to make it work (as you can see in this repo!)

Re:Rendering a triangle using Vulkan and Rust by skavi on Tuesday January 25, 2022 @12:00PM (#30074327)
Why would I choose OpenGL instead of a higher level framework or library based on Vulkan (or maybe wgpu).