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Re:I Spent Hundreds of Hours Working in VR by randomhodler84 on Wednesday January 19, 2022 @05:34AM (#29991973)
I own a switch.

It’s not the same as the wiimotes or the physical game gimmick ala wii sports. The physical movement was a big part, similar to what VR is trying to do now.

I think in generally the switch is awesome but it’s closer to a traditional console GBA or DS. Nintendo threw away what was a gimmick and what parts were making good gaming experiences.

Re:I Spent Hundreds of Hours Working in VR by pbhjpbhj on Wednesday January 19, 2022 @08:17AM (#29993203)
Ring Fit Adventure or Just Dance is a very Wii-like experience.

Other games use Switch controllers in a very similar way to wiimotes.

I think what has happened is the platform has opened up to more non-Nintendo games and diluted the focus on movement that was in a lot of games for Wii/WiiU. Motion control has gone mainstream too, all controllers have tilt sensitivity, so that doesn't seem as big a thing. Maybe your right that people choose to use stick controls in preference to macro-movements of controllers.

Re:I Spent Hundreds of Hours Working in VR by AnIdiotOnTheNet on Wednesday January 19, 2022 @08:18AM (#29993209)
That's because the motion controls largely didn't work for that kind of thing outside of a few gimmicky titles. Their use in the Switch is far more natural and integrated, so of course it doesn't feel like a gimmick.
Re:I Spent Hundreds of Hours Working in VR by fomine3 on Thursday January 20, 2022 @12:14AM (#30004969)
So Switch combines DS/Wii/WiiU style game in one hardware. Well done.