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Re:Roguelikes: The Misnamed Genre (2011) by slightwinder on Saturday January 15, 2022 @08:45AM (#29946294)
> For me, roguelike = procedural generation + permadeath

So any game with a random map lacking a progress-system is rogue-like? Like Civilization, Sim City, Star Craft? No limit on the genre or type of interaction?

> Some people call these games "roguelites"

Rogue-lites have a progress-system that grows outside the sessions. So every run has meaning beyond the run itself.

Re:Roguelikes: The Misnamed Genre (2011) by usrusr on Saturday January 15, 2022 @10:23AM (#29946996)
None of those have permadeath even close to their core, and a tacked-on "ironman mode" does not change that. Star craft was even centered around an authored linear story campaign.
Re:Roguelikes: The Misnamed Genre (2011) by shkkmo on Saturday January 15, 2022 @10:32AM (#29947079)
> Like Civilization, Sim City, Star Craft?

Those games don't have permadeath. Permadeath means you can't recover from mistakes by loading a save file.

Re:Roguelikes: The Misnamed Genre (2011) by hypertele-Xii on Saturday January 15, 2022 @10:55PM (#29953110)
StarCraft never had randomly generated maps, by the way. I'd use Age of Empires as an example in its stead.