Re:Teaching how to code is broken
by WalterBright on Friday January 14, 2022 @06:20PM
(#29941867)
> you need to have a concept of the difficulty of a given problem for a beginner or expert
I thought writing a C++ compiler would be just some new keywords and member functions, and would take 3 months.
10 years later...
> But few have the level of obsession to follow through with it.
If the goal is to release a complete product, then you're right that that's a problem. However, if the goal is learning, half a game is a great way to learn about a variety of systems and how to program for them!
Re:Teaching how to code is broken
by paulryanrogers on Friday January 14, 2022 @05:27PM
(#29941369)
It's a matter of scope and expectations. Leave your epic space opera in your dreams and take baby steps using easier tools and concepts. Once you find some fun try product-izing it.
And more than that, you need to have a concept of the difficulty of a given problem for a beginner or expert. Obviously a beginner will be wildly off, but probably needs some concept of the level of difficulty.
For example, lots of people have motivation to write a game. But few have the level of obsession to follow through with it. Maybe they should do a basic iPhone convenience app or something first instead.