RAII is the one thing I really really miss from my C++ days. From what little I know about Rust it seems to promise a more "baked-in" version of RAII so I'm all for it. Haven't found the time to experiment but looking forward to eventually dipping my feet in.
For Rust, it's the "Drop" trait that you add onto things which ultimately causes RAII behavior.
You don't need to do it as much with rust as a lot of the reasons for wanting RAII (memory management) are simply handled by the language.
For Rust, it's sort of the "Pit of success" the easy thing to do is the right thing to do. Whereas in C++, it's pretty dang easy to new something up and fail to correctly delete it.
This is true, but we shouldn't be encouraging people to reach for new/delete these days; auto Foo = std::make_unique<Foo>(args); does the right thing in a surprisngly large number of cases. It's not the only tool available, but it's a really damn good one.
I'd argue that in a language with the `new` keyword, nothing is more easy or natural than invoking it. `auto Foo = std::make_unique<Foo>(args);` is absolutely the right thing to do, but would you really be surprised to find `auto foo = new Foo(args);`?
I absolutely agree unique pointers are the right call. They just aren't necessarily the easy or natural call.
The contrast is rust where all ptrs are, by default, unique ptr and the compiler validates that for you.
It is already hard to educate people on modern language features and adoption of static analysers that enforce Core Guidelines.
Who would write the books and teaching materials for #pragma modern_defaults, and ensure it would be accepted into ISO?
Foo foo{args};
Which is simpler than the other cases, more correct and more performant. The rare few times dynamic allocation of something that is not an array with new is needed is when you have polymorphic types - but then, the user code generally calls a factory function instead of new. auto foo = std::make_unique<Foo>(args);
Think about explaining this to a new C++ developer.This will feel much more natural to most developers:
var foo = new Foo(args); Foo foo(args);
Sometimes an object has to be on the heap as its own separate allocation (rather than on the stack or as a data member), but I notice that some new developers who come to C++ from some other language use the heap way too much.How's this:
The code allocates and initializes a new Foo instance with args. By using make_unique you guarantee that the destructor is called when foo goes out of scope for any reason.
And with help of Roslyn, any type with a "destructor" (aka Dispose) that gets used without a using declaration can be turned into a compiler error.
Oh, refactoring existing C++ code is easier, hands down.
You can, for the most part, keep your C++ algorithms exactly as is with little rewriting. Rewriting in rust may force you to totally rethink your approach (or use a lot of unsafe, or write really inefficient code).
to answer the more general question, I think most engineers would prefer to refactor a c++ project over rewriting the whole thing in rust, and rightly so. you usually don't want to fuck around with delicate things that currently work in these sorts of projects. perhaps over time you end up with an FFI layer over a thoroughly tested c++ core. then new features can be written in rust or whatever friendly language is popular at the time.
Putting it that way, I can see why someone would appreciate that Rust guarantees safety by default, instead requiring you to opt-out explicitly when needed (with `unsafe`), versus the opt-in nature of RAII - for greenfield projects, anyway.
The built in smart pointers take care of much of memory management. (Although they use RAII internally)
Personally, I maintain quite a lot of open source C++ code -- I'm not rewriting that in Rust, but I'm writing new projects in Rust.
But from the little I've learned about modern C++ and RAII, I wonder how systems engineers will respond to Rust in the long-term. Memory safety seems to be the primary argument in favor of using Rust, but what would be easier - rewriting everything in Rust, or refactoring existing code to take advantage of RAII?