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Re:Why is the Simula One so expensive? by kanetw on Thursday January 13, 2022 @12:56PM (#29924101)
It will be. We'll be demoing the AR mode in our Kickstarter ad, but basically the entire background will be replaced by passthrough.

No depth mapping yet, so it'll only be in the background, but first things first.

Re:Why is the Simula One so expensive? by kipple on Thursday January 13, 2022 @12:58PM (#29924133)
Nice! That makes it more attractive.

Depth mapping would be great too, like I could pin virtual artifacts to my physical environment? Yes please.

Re:Why is the Simula One so expensive? by kanetw on Thursday January 13, 2022 @01:01PM (#29924178)
I'm experimenting with mmWave RADAR to get depth mapping without the idiosyncrasies of stereo RGB cameras. Especially in wildly varying environments I think that's the way to go over traditional camera-based SLAM. But if it turns out to be unfeasible, nothing's stopping us from adding more tracking cameras and doing it that way.