Re:It is difficult for the average person to conceive of how...
by charcircuit on Monday January 10, 2022 @03:39PM
(#29881985)
I never said that this would be good for large game companies. To me NFTs remove control from them which is not desirable. I think it fits better with smaller companies or people outside of the games space who just want to quickly add digital items to their products which are able to be bought, sold, traded, etc.
Similarly self custody isn't great for all users. It's great that a company can get you back your items if you get hacked.
I just gave some pros and not any cons in my previous post.
Re:It is difficult for the average person to conceive of how...
by drks91 on Monday January 10, 2022 @05:38PM
(#29883896)
Building a marketplace is too hard, but building a in game system to handle any kind of asset with any kind of specification that user might wanna play with is easy?
Re:It is difficult for the average person to conceive of how...
by charcircuit on Monday January 10, 2022 @06:57PM
(#29884962)
>building a in game system to handle any kind of asset with any kind of specification that user might wanna play with is easy?
I never said that, nor did anyone bring up something like that. Your game system only needs to handle your own items. It's on the developers of wallets and NFT marketplaces (aka not you) on supporting all different kinds of NFTs.
Literally every major game company has created their own marketplace despite Steam existing. So yes: they really do want to create their own marketplaces. If NFT's somehow gain traction in mainstream games, they aren't going to allow things from some random public blockchain, they will force users onto their own. You're delusional if you think they're going to forego that revenue stream because of the one-time investment of creating a market. That's not even a rounding error in their budgets.