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Re:Gameboy CT scan – design lessons learned by laurensr on Monday January 03, 2022 @05:41AM (#29779374)
I regret to see they skipped the Gameboy Advance SP and Gameboy Micro. The former was quite popular because it was the last console that played Gameboy Color games.
Re:Gameboy CT scan – design lessons learned by skhr0680 on Monday January 03, 2022 @05:54AM (#29779469)
SP was popular because it was what the Advance should have been to start. I got an Advance at release and the screen was really nice when I could strain my eyes enough to see anything.

My other favorite Nintendo “WTF” is anything to do with the N64 controller, look it up a teardown if you’re bored

Re:Gameboy CT scan – design lessons learned by taneq on Monday January 03, 2022 @08:30AM (#29780577)
My favourite WTF regarding the N64 controller was that it apparently re-zeroed the center point on startup but didn't monitor the range of readings in any way. So in some games you could speed hack by holding the joystick downwards/backwards on startup and and generate faster-than-100% run speeds.
Re:Gameboy CT scan – design lessons learned by mbreese on Monday January 03, 2022 @12:21PM (#29783254)
I remember the centering as a problem, but never thought about exploiting it in a game. I am very disappointed with me from 20 years ago.
Re:Gameboy CT scan – design lessons learned by vinnymac on Monday January 03, 2022 @11:33AM (#29782521)
I find this very interesting, do you have any sources you can share, related to this, where I could read more?
Re:Gameboy CT scan – design lessons learned by taneq on Tuesday January 04, 2022 @07:58AM (#29794214)
Unfortunately not, it was just something I remember hearing/reading about back when N64s were somewhat relevant... I've had a look around but I can't find anything to back it up so maybe it was just an urban legend.
Re:Gameboy CT scan – design lessons learned by ogogmad on Monday January 03, 2022 @06:22AM (#29779652)
> I got an Advance at release and the screen was really nice when I could strain my eyes enough to see anything.

I seem to remember you could get the picture to fill up the screen. I wouldn't be surprised if this introduced some artifacts though.

Re:Gameboy CT scan – design lessons learned by vanderZwan on Monday January 03, 2022 @06:59AM (#29779885)
I think GP is referring to the unlit, relatively low-contract LCD screen that was only readable in bright light conditions.

The SP was better, but only somewhat: it had a button for front-lit lighting so the image quality was still pretty mediocre. I presume to save battery life, since a back-lit would have lead to much more light loss.

Re:Gameboy CT scan – design lessons learned by max-m on Monday January 03, 2022 @07:18AM (#29780008)
A couple years after the GBA SP (AGS-001) a new revision of it, the AGS-101, came to market. That revision used a backlit screen and the toggle button allowed you to switch between a dim and bright backlight mode. If my memory serves right games on that revision looked like they would on the original Nintendo DS. Obviously battery life took a significant hit compared to playing on the AGS-001 with the frontlight disabled.
Re:Gameboy CT scan – design lessons learned by DrBoring on Monday January 03, 2022 @02:21PM (#29785080)
There was also the backlit Gameboy Light, which was only released in Japan. It was essentially a Gameboy Pocket with a electroluminescent back-light. It glowed green like those old Indiglo wrist watches.

I've got one, but sadly the LCD has a bunch of dead lines. Apparently, that can be repaired pretty easily.

https://en.wikipedia.org/wiki/Game_Boy_family#Game_Boy_Light

Re:Gameboy CT scan – design lessons learned by philistine on Monday January 03, 2022 @10:43AM (#29781834)
The AGS-101 was never advertised outside North America and stayed relatively unknown. I don't fault OP for not knowing about it.
Re:Gameboy CT scan – design lessons learned by noindiecred on Monday January 03, 2022 @06:09AM (#29779569)
Game Boy pocket would be nice to have as well. Especially because it would be interesting to compare it to Gunpei’s original design.
Re:Gameboy CT scan – design lessons learned by vinnymac on Monday January 03, 2022 @11:35AM (#29782540)
If anyone has a scanner who is interested in doing this, I own every model available and am willing to lend out devices to have scanned.