Re:Gameboy CT scan – design lessons learned
by max-m on Monday January 03, 2022 @07:18AM
(#29780008)
A couple years after the GBA SP (AGS-001) a new revision of it, the AGS-101, came to market.
That revision used a backlit screen and the toggle button allowed you to switch between a dim and bright backlight mode.
If my memory serves right games on that revision looked like they would on the original Nintendo DS.
Obviously battery life took a significant hit compared to playing on the AGS-001 with the frontlight disabled.
Re:Gameboy CT scan – design lessons learned
by DrBoring on Monday January 03, 2022 @02:21PM
(#29785080)
There was also the backlit Gameboy Light, which was only released in Japan. It was essentially a Gameboy Pocket with a electroluminescent back-light. It glowed green like those old Indiglo wrist watches.
I've got one, but sadly the LCD has a bunch of dead lines. Apparently, that can be repaired pretty easily.
https://en.wikipedia.org/wiki/Game_Boy_family#Game_Boy_Light
Re:Gameboy CT scan – design lessons learned
by philistine on Monday January 03, 2022 @10:43AM
(#29781834)
The AGS-101 was never advertised outside North America and stayed relatively unknown. I don't fault OP for not knowing about it.
The SP was better, but only somewhat: it had a button for front-lit lighting so the image quality was still pretty mediocre. I presume to save battery life, since a back-lit would have lead to much more light loss.