Re:QOI – The “Quite OK Image Format” for fast, lossless imag...
by zigzag312 on Thursday December 23, 2021 @03:43PM
(#29666236)
WavPack seems a bit too slow already. 3x slower decode compared to FLAC in this test https://stsaz.github.io/fmedia/audio-formats/
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Re:QOI – The “Quite OK Image Format” for fast, lossless imag...
by TylerE on Thursday December 23, 2021 @09:54PM
(#29669517)
Wavpack on a modern CPU, from your own link, decodes at approx. 250x realtime. How fast is 'fast enough' if that isn't?
Re:QOI – The “Quite OK Image Format” for fast, lossless imag...
by zigzag312 on Friday December 24, 2021 @02:40AM
(#29671307)
Projects with 100+ tracks are not uncommon. Sampler/rompler of a single virtual instrument can play 10+ sounds simultaneously. Playback of an orchestral score with virtual instruments can easily go over 250 simultaneous sounds, so just a real-time playback (without any additional processing) would already be a challenge.
Re:QOI – The “Quite OK Image Format” for fast, lossless imag...
by TylerE on Friday December 24, 2021 @04:23AM
(#29671944)
In those contexts samples are loaded once and then kept in RAM.
Re:QOI – The “Quite OK Image Format” for fast, lossless imag...
by zigzag312 on Friday December 24, 2021 @05:12AM
(#29672290)
No, actually only first few dozen KB of each sample are usually preloaded into RAM. The rest is streamed from a SSD. One library of an orchestral section can have 100+ GB of samples. You wouldn't fit all sections in 128GB of RAM.